Total War: SHOGUN 2 Complete Edition New Clans: Full List of Newly Playable Factions
✓ Last verified 2026-10-14 · How we check facts
Quick answer
Total War SHOGUN 2 Complete Edition adds more than 50 newly playable minor factions across its three campaigns. The Republic of Ezo is not on the official list.

Total War SHOGUN 2 Complete Edition new clans are the biggest roster change in the package. The Complete Edition launched on October 13, 2026, and its official list makes more than 50 minor factions newly playable across three campaigns.
This guide covers the full Total War SHOGUN 2 Complete Edition new clans list by campaign, explains what the update leaves out, and points you to the official pages for confirmation.
What the Complete Edition adds to the roster
The Complete Edition is a remaster-style re-release of Total War: SHOGUN 2 from 2011, packaged with all of its DLC. Creative Assembly and MATABOO developed it, and SEGA published it. The headline addition for clan fans is a set of minor families that can now be played as your own faction. In the original game they were not playable, so these entries are new choices rather than returning favorites.
The official list is grouped by campaign. The original Sengoku campaign, Rise of the Samurai and Fall of the Samurai each have their own list, so a faction name can appear in more than one place.
Newly playable factions in the Sengoku campaign
The SHOGUN 2 campaign adds these factions: Amako, Anegakoji, Asai, Ashina, Hatakeyama, Hatano, Honman, Imagawa, Ito, Kiso, Miyoshi, Mogami, Ouchi, Satake, Satomi, Shoni, Urakami, and Yamana.
Players usually search for Honma, but the official list spells it Honman. Use either name when you look for it, and check the in-game faction list to confirm what you see.
Rise of the Samurai and Fall of the Samurai factions
Rise of the Samurai, the 12th-century Gempei War campaign, adds Akamatsu, Ashikaga, Chiba, Doi, Hata, Ii, Inoue, Kitabatake, Kusunoki, Masuda, Nitta, Ochi, Ogata, Okura, Soga, Tatara, Urakami, and Yamauchi.
Fall of the Samurai, which starts in 1864 during the Boshin War, adds Awaji-Sumoto, Fukue, Fukuoka, Hirosaki, Hiroshima, Kakegawa, Kogu, Marugame, Matsue, Matsumae, Nagoya, Oka, Okayama, Sado, Tanegashima, Tottori, Tsushima-Fuchu, and Yodo.
| Campaign | Setting | Names on official list |
|---|---|---|
| SHOGUN 2 Sengoku | Mid-16th century Japan | 18 |
| Rise of the Samurai | 12th-century Gempei War | 18 |
| Fall of the Samurai | Boshin War, starting 1864 | 18 |
Urakami is the one name that appears on two lists, the Sengoku campaign and Rise of the Samurai. Your playthrough will feel different depending on where your chosen faction starts on the map. For a quick check of any name on this list, search it by campaign first.
What is confirmed and what is not
The official material confirms that the new minor factions are playable, but it says less about how they play. Players report that the new minor factions lack unique mechanics and balance, so treat them as a way to play different map positions rather than as a full set of new systems.
| Topic | Confirmed | Not yet announced |
|---|---|---|
| Minor factions | More than 50 newly playable across three campaigns | Unique mechanics for each faction |
| Republic of Ezo | Not on the official list | Playable status |
| Balance | Players report weak balance | Patch or roadmap has not been published |
Creative Assembly has not published a patch or roadmap for the Complete Edition, so any balance changes to these new clans are still unannounced.
Playing a newly added faction
Choosing a new faction is partly about its place on the map. A family that starts in a quiet corner gives you time to build an economy before rivals arrive, while a crowded start asks for an earlier military plan. When you plan a Total War SHOGUN 2 Complete Edition new clans run, write down your starting neighbors and your first three priorities before the first turn. That habit matters more with factions that players report lack unique mechanics, because solid basics do most of the work.
Start with the same habits that work in the original game. Secure your home region before expanding, keep food positive before you upgrade castles, and build trade and markets for steady income. Do not rush Kyoto before you can survive Realm Divide.
Starting position matters too. Clans that start in a corner of the map or on an island are easier because they face fewer early neighbors. The Complete Edition also adds a Realm Divide slider with three choices: the original behavior, a harder setting, or turned off entirely. Pick the setting that matches how much pressure you want.
If you want a structured opening, read the Complete Edition DLC guide to see which packs add the Fall of the Samurai factions, and the Chosokabe campaign guide for a clan-focused opening. For the full official details, check the official Complete Edition site.
Frequently Asked Questions
Q: Are the new clans in the original SHOGUN 2 too?
No. The faction changes apply to the Complete Edition only. The original SHOGUN 2 build is left as it was, so the 2011 game does not gain these factions.
Q: Is the Republic of Ezo one of the new factions?
No. The Republic of Ezo is not on the official list of newly playable factions in the Complete Edition, so do not count it among the new options.
Q: Are the new clans the same as the DLC clans?
No. Clan packs such as Ikko Ikki, Hattori and Otomo are separate DLC additions. The minor factions in this guide are the families named on the official campaign lists.
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